Google SketchUp for Game Design

Google SketchUp for Game Design
Author :
Publisher : Packt Publishing Ltd
Total Pages : 410
Release :
ISBN-10 : 9781849691352
ISBN-13 : 1849691355
Rating : 4/5 (52 Downloads)

Book Synopsis Google SketchUp for Game Design by : Robin De Jongh

Download or read book Google SketchUp for Game Design written by Robin De Jongh and published by Packt Publishing Ltd. This book was released on 2011-11-25 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.

jMonkeyEngine 3.0 Beginner's Guide

jMonkeyEngine 3.0 Beginner's Guide
Author :
Publisher : Packt Publishing Ltd
Total Pages : 617
Release :
ISBN-10 : 9781849516471
ISBN-13 : 1849516472
Rating : 4/5 (71 Downloads)

Book Synopsis jMonkeyEngine 3.0 Beginner's Guide by : Ruth Kusterer

Download or read book jMonkeyEngine 3.0 Beginner's Guide written by Ruth Kusterer and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 617 pages. Available in PDF, EPUB and Kindle. Book excerpt: With plenty of practical examples, screenshots and example code, create a complete game step by step. Learn by doing. Less theory, more results, If you have an inventive mind, are experienced in Java, enjoy looking through the smoke and mirrors of VFX and the world of game mechanics then this book is for you

Google SketchUp for Game Design

Google SketchUp for Game Design
Author :
Publisher : Packt Publishing Ltd
Total Pages : 410
Release :
ISBN-10 : 9781849691352
ISBN-13 : 1849691355
Rating : 4/5 (52 Downloads)

Book Synopsis Google SketchUp for Game Design by : Robin De Jongh

Download or read book Google SketchUp for Game Design written by Robin De Jongh and published by Packt Publishing Ltd. This book was released on 2011-11-25 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.

Metaverse

Metaverse
Author :
Publisher :
Total Pages : 336
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Book Synopsis Metaverse by : Clark Griffin

Download or read book Metaverse written by Clark Griffin and published by . This book was released on 2022-09-08 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you want to discover the metaverses and how to make money with them? Are you afraid of missing another mega opportunity like Bitcoin or investing in Amazon? Do you want to change your destiny by having a new chance in the virtual world? If you answered “Yes!” to any of these questions, then this is the Bible for you! I guess you are confused by the thousands of confusing information about the world of metaverse and NFTs coming out of the media. Many people nowadays are looking for new opportunities to prove to themselves that they have the right insight but don’t know where to find the right information to create the knowledge they need or they are still skeptical about whether they are really effective or not. You’ll be surprised to discover that you don’t need computer skills or years of study to understand this new world and become its visionaries! You’ll be able to put all your worries and doubts to rest knowing that this book is backed by a solid practical foundation of people who have: - applied this knowledge firsthand - are expanding their presence on the various metaverse such as Decentraland, Axie Infinity, SuperWorld, Cryptovoxels, The Sandbox, and Somnium Space. Find all the information and knowledge you’ll need to create your avatar and start your new digital life effectively and efficiently without any confusion. In this collection of 7 books, containing the knowledge of my team of metaverse, crypto and digital art lovers, you will find: - METAVERSE FOR BEGINNERS: learn the basics of Metaverse to decide to decide which projects to invest in and Virtual Worlds you want to discover in more depth, - DISCOVERING VIRTUAL REALITY: enter in the Second World of metaverse thanks to the use of tools like VR Headset and become the Pioneer of this new knowledge, - AUGMENTED REALITY EXPERIENCE: Explore all the applications of the metaverse, from Blockchain Games to Digital Real Estate from Virtual Lands to Online Meeting, E-sports, and much more, - NFT FOR BEGINNERS: Discover the power of digital art of Non-fungibile tokens and its enormous applications as both a creator and an investor. Understand the new projects that are changing the digital world now and will be a global revolution in the coming years, - MASTERING NFT: Become the creator of NFTs through step-by-step explanations with screenshots of all the online tools to create your digital works or transform your physical works into digital art. Discover the application of NFTs in the Metaverse and digital and earthly life. - METAVERSE INVESTING FOR BEGINNERS: Delve into the business decisions of the silicon valley Big Tech Companies and find out where to best invest your capital to be part of the Metaverse development and this unstoppable train. - VIRTUAL IDENTITY FOR BEGINNERS: Create your Avatar with the characteristics you’ve always dreamed of, and that earthly nature doesn’t allow you to change. Start your new chance in the digital world. What you’re about to read comes from testing, bad investments, and thousands of hours of my and my team’s time filtering and gathering only the best available information. All you have to do is click “Buy Now,” take my hand, and Climb aboard the Spaceship that will take you to this New World!

Sams Teach Yourself Google SketchUp 8 in 10 Minutes

Sams Teach Yourself Google SketchUp 8 in 10 Minutes
Author :
Publisher :
Total Pages : 231
Release :
ISBN-10 : 0132618613
ISBN-13 : 9780132618618
Rating : 4/5 (13 Downloads)

Book Synopsis Sams Teach Yourself Google SketchUp 8 in 10 Minutes by : Steven Holzner

Download or read book Sams Teach Yourself Google SketchUp 8 in 10 Minutes written by Steven Holzner and published by . This book was released on 2011 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Learning Sketchup

Learning Sketchup
Author :
Publisher : Createspace Independent Publishing Platform
Total Pages : 50
Release :
ISBN-10 : 154666212X
ISBN-13 : 9781546662129
Rating : 4/5 (2X Downloads)

Book Synopsis Learning Sketchup by : Allan Hanson

Download or read book Learning Sketchup written by Allan Hanson and published by Createspace Independent Publishing Platform. This book was released on 2017-05-17 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a guide for you on how to do 3D modeling with SketchUp. It begins by guiding you on how to get started with SketchUp by setting up the environment. The basic tools provided by SketchUp are then explored. You will learn how to achieve some tasks by use of the tools provided by the SketchUp. The process of controlling movement in SketchUp is explored. The book guides on how you can use SketchUp so as to draw a bowl. You will learn how to do this from the initial steps to the final steps of having your bowl readily drawn. You will also learn how you can use the skills or tools you have used to draw a bowl for drawing a dome or a sphere. Further, you will learn how to draw a pyramid after you have read this book. A polyhedron is also a common shape. This book guides you on how to draw model one in SketchUp. The book guides you on how to model a building from the footprint by use of SketchUp. You are also guided on how to model a vase and a table in SketchUp. Edges are also explored in detail. The following topics are discussed in this book: - Getting Started - Basic Tools - Movement Controls - How to Draw a Bowl, Sphere, or Dome - How to Draw a Pyramid - How to Create a Polyhedron - How to Model a Building from the Footprint - Drawing a Table - Drawing a Vase - Edges in SketchUp

Game Design

Game Design
Author :
Publisher : John Wiley & Sons
Total Pages : 193
Release :
ISBN-10 : 9780471968948
ISBN-13 : 0471968943
Rating : 4/5 (48 Downloads)

Book Synopsis Game Design by : Jim Thompson

Download or read book Game Design written by Jim Thompson and published by John Wiley & Sons. This book was released on 2007-03-09 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.